![]() ![]() chains) will be flipped upside-down but laid on the floor instead of the ceiling. For instance, power-up monitors will be flipped upside-down and laid on the ceiling instead of the floor, while Things that hang from the ceiling by default (e.g. – Flip: This flag inverts the Thing's gravity direction.– Extra: This flag is unused by most Things.The Flags Value box below this list displays the sum of the mathematical values of the chosen flags, combined with Z offsets – you should normally leave this alone unless you know what you're doing. This section displays them as a list of checkboxes that you can check to give the Thing specific flags. Similarly to linedef flags, there are several flags for each Thing that can modify their behavior or appearance. Blocking: Indicates whether the Thing is solid ("True-height"), like a Gargoyle, or intangible ("No"), like a Bush.Hangs from ceiling: Indicates whether the Thing spawns on the ceiling by default ("Yes"), like a Chain, or spawns on/over the floor ("No"), like most other Thing types.Width/Height: Width and height of the Thing's collision box in fracunits.With a bit of experience, you will quickly remember the numbers for the most important Thing types, such as 300 for a ring or 100 for a blue Crawla. You can type the desired Thing type number into the box to quick-select a Thing type. For example, the Player 1 Start you have selected at the moment has the Thing type 1. Each Thing type has its own number by which it can be identified. Type: The Thing type number of the currently selected Thing.Click on a Thing type in the list or enter its number into the Type field to select it. All Thing types are listed here, divided into categories. This section allows you to select the Thing type and displays some basic properties of the selected Thing type. SRB2 Doom Builder's Thing properties window.
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